
Please help the Doom Wiki by adding to it. Hell-Forged was awarded one of the Cacowards in 2019. As a partial conversion, Hell-Forged contains a completely new arsenal, many new enemy types, a plethora of custom textures and a total of ten levels as part of its first episode release. The player takes the role of a Templar, once a prestigious military position but now one that fell into obscurity following the success of the war machines, as he or she fights the demons in an effort to put an end to the kingdom's invasion. After building a large forge on the slopes of a volcano to construct more war machines using this magic, the volcano erupted without warning and was followed by hordes of monsters ravaging through the kingdom. Hell-Forged is set during a demonic invasion of an ancient kingdom, which had used dark magics to win a decades-long war against neighboring powers. Unlike Demon Eclipse, which featured UAC techbases and other familiar locations from Doom games, Hell-Forged has a more unique setting and the first episode release in 2019, Fortress of Anguish, was specifically meant to be a reboot of Demon Eclipse's second episode, Pandemonium Fortress. Built for GZDoom, it is meant as both a successor and reboot of Amuscaria's previous project, Demon Eclipse, which had ceased development after a two-episode release back in 2006. Without the beta, you get two popups about 'Entry Point Not Found' in hl2.exe, and then the debugger breaks on engine. In Steam, go to Tools > Source SDK Base 2013 Singleplayer, right click > Properties > Betas to opt into the beta. erlang-riakpb-2.3., 2020-Dec-20 07:47:36. Hell-Forged is a partial conversion for Doom II created by Eric Ou (Amuscaria). Note: The current Singleplayer branch will crash on startup, unless you are using the beta-branch of the Source SDK Base 2013.

#Gzdoom 2.3.2 mod
This mod received one of the 2019 Cacowards on Doomworld!
